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There will be 4 classes. Warrior, Assassin, Magician and Half-Demon. Each of the classes will have 2 specializations, which differ in their skills.
Yes, all classes start in the first map of the selected kingdom.
You have 4 Attributes. Strength, Intelligence, Vitality and Dexterity. After each level up you get 4 attribute points, which you can distribute among the attributes.
Yes, you can invite other players into a group to go on adventures with them.
There are 2 kingdoms. Caratas and Jerro.
Yes. Players from other kingdoms can fight each other in PVP
Yes. You can improve the values of your items by taking them to the blacksmith. Each item goes up to level +10, with each level being an upgrade from the previous one. However, the upgrade can also fail, causing the item to disappear. In addition, the items can be improved by enchanting. The items receive random bonuses that can be switched as often as required
There will be no auction house for the early release. It is open to debate whether there will ever be one. It depends on the wishes of the community.
Yes, you can trade tradable items with other players through a trading window
Yes, you can add other players as friends
It will not be possible to get married in the early release. But it will be possible in the future.
It will not be possible to start a guild for the early release. However, it will be implemented later in the game.
There will be no guilds for the release. However, they should be implemented in the game very soon. In addition, there should also be guild maps, as well as visual affiliation, for example in the form of a guild tattoo
When creating characters, you can customize the body, face and hair. You can reshape the body and face as desired, while the hair can be selected from a specific selection.
Yes. The animations will be edited and improved in the future.
No. The game will not be based on pay2win.
Players who invest a lot in the game do not have many advantages. Above all, you will stand out visually from the crowd. Whoever invests money in the game can help the developers to continue working on the game and thus keep it alive.
You can't see that in the game yet. But this is definitely a point that we will think about in the future how we can make it possible.
Cross platform for mobile phones (with the update from early 2020) Playable on Linux (in the following updates) Cross platform Xbox, Playstation, Switch (in the following updates) Reading of the quest texts by voice-over artists Guilds including a private guild card with buildable buildings, NPCs and resources Skins for weapons, equipment and pets Tattoos and logos on characters and equipment (“guild emblem”) Different jobs Marriage Pets & Mount Accessories Karma level for quests weekly updates!
You can report the bug by pressing the ESC key.
Yes, you can change your options, which allows you to kill other players without a duel. If you do this, however, it can have negative consequences for the character.
There will be no official forum at the beginning. However, if the game develops in the direction that a forum is needed and the community wants it, we could do it.
From level 5 you can choose to specialize in your class. From then on, each class has 6 different skills. For each level up you get a skill point, starting at level 5. It is recommended to skill each skill to at least 1 point. Each skill has 4 different understandings: Basic → Master → Grandmaster → Perfect Level 1-19 Basic At level 20 the skill jumps to the next understanding “master” Skills with the understanding master have levels M1-M10 and can only be trained with an item. The item disappears after it has been used. At level M11 the skill jumps to grand master. Skills with the understanding grandmasters have levels G1-G10 and can only be trained with an item. The item disappears after it has been used. With G11 the skill jumps to its last level Perfect. From then on, the skill can no longer be trained.
Yes, both the game and gameplay as well as animations will be improved in the future.
That will show in time whether this is necessary. Should it be necessary to make the game more balanced, this will definitely be implemented.
No
This type of item will not be available in the item shop. If such items are available, then only in-game and accessible to everyone
No, crafting will not be possible for the release. That will be implemented later
A crafting system is planned. Whether one can craft weapons has yet to be discussed. All items are lootable in some way
The characters will not be able to swim or jump on release.
There will be no group quest for the release. These will be implemented later.
Yes.
Yes, the community can give us feedback on the game at any time. We will try to collect the feedback as best as possible in order to develop the game accordingly. For many updates, polls are started in Discord.
The maximum lvl for the release is 60. The content and the max. levels will certainly be expanded in the future.
Inferna is released in early access. So you can play and support Inferna from an early state. This means that the game has been officially released, but does not yet have all the features that the developers have created. Only then will the game be complete someday. The game will not be reseted after early access. So far, everything should work in Inferna (of course there are always bugs). The game is still in version 0.x and therefore has only the basics of an MMORPG. From then on, the game will be developed with the support of the community. Patch 1.0 is usually the patch that completes the game. Everything after 1.0 is just updates, new ideas, etc. All under 1.0 = Incomplete game.
Inferna program “Inferna Share” allows players to earn money with Inferna. Inferna Share users are referred to as contributors. Members of the program will receive $0.15 per player actively* playing the game through you. In addition, the contributor receives 10% of the net revenue Inferna earns from referred players.
Contributors can share referral links on their channels. If a user clicks on this link he will be redirected to the Inferna page and will be added to a user list which can be assigned to the contributor. The user is stored in this list for 2 days. If the user registers for the game within 2 days, he will be assigned to the contributor as a recruited player. After 6 months, players are automatically removed from the list so that their future actions are no longer assigned to the contributor.
Payments are made 2 months after the end of the quarter. These times may vary depending on your bank or PayPal.
There will be only one server for all players.
Yes.
It would be best to do the bug report in English as it is the language that all developers can speak.
No. The game will be released on December 20 on Steam for Windows. Other platforms such as Linux, IOS, Android, PS4 xBox One will follow later
Yes.
The game will be free2play. In the item shop mainly cosmetic items will be offered for sale.
Yes.
English, German, Polish, Turkish, Spanish, French, Romanian, Arabic, South Korean, Indonesian.
All payments are made through Steam and the options it offers.
Yes, if the game is successful and the earnings allow it.